I encountered some difficulty with moving and keeping my character  consistent in my last stop-motion animation. The character would often be unable to hold position. I decided to try to animate another  plasticine character, but with a wire skeleton this time. There was a  vast improvement in the amount of time taken to complete the animation,  as the previous problems were eased if not entirely resolved. I still  have an issue with the charter's walk, but I'm pleased with how the wire  skeleton made the whole animation process easier. 35 frames.
 
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