Thursday, 28 April 2011

Stop motion animation using wire skeleton

I encountered some difficulty with moving and keeping my character consistent in my last stop-motion animation. The character would often be unable to hold position. I decided to try to animate another plasticine character, but with a wire skeleton this time. There was a vast improvement in the amount of time taken to complete the animation, as the previous problems were eased if not entirely resolved. I still have an issue with the charter's walk, but I'm pleased with how the wire skeleton made the whole animation process easier. 35 frames.



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